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Classes

Magician

Founder's Access
First job level
10
Where
Ellinia
Requirements
Reach level 10
Second job level
30
Second job paths
Wizard (Fire/Poison), Wizard (Ice/Lightning), or Cleric
Main stat
INT
Secondary stat
LUK

At level 10, talk to Grendel the Really Old in Ellinia to become a Magician1. At level 30, talk to Grendel again and pick Wizard (Fire/Poison), Wizard (Ice/Lightning), or Cleric1.

The official notes name no requirement other than the level. If the game asks for more, please send a correction with a screenshot.

Founder’s Access has first and second job only1. Third job was open for testing at level 70 in Closed Online Test 2, and Nexon said test content may change2. Nexon has not said when third job comes to the live game. Inkwell said content such as third job may arrive in stages3.

INT is the Magician’s main stat. It raises Magic Attack, raises Magician damage and Accuracy a little, and raises Magic Def a little. Nexon lists LUK as the secondary stat. LUK raises Evasion, raises Accuracy a little, and cuts the EXP you lose when you die (Character Stats guide4, Magician page5).

You get 5 AP each level. From level 10 you get 3 SP each level, plus 1 extra SP when you take first and second job4.

Nexon’s Magician page5 lists these skills. It also explains what each one does.

MagicianFirst job

  • Improved MP Recovery
  • Max MP Increase
  • Magic Guard
  • Magic Armor
  • Energy Bolt
  • Magic Claw

Wizard (Fire/Poison)Second job

  • MP Eater
  • Meditation
  • Teleport
  • Slow
  • Fire Arrow
  • Poison Breath

Wizard (Ice/Lightning)Second job

  • MP Eater
  • Meditation
  • Teleport
  • Slow
  • Cold Beam
  • Thunder Bolt

ClericSecond job

  • MP Eater
  • Teleport
  • Heal
  • Invincible
  • Bless
  • Holy Arrow

Second jobSecond job

  • Holy Symbol

Skill levels, costs, and damage numbers are not in the official pages yet. If you have them from the game, please send a correction with a screenshot.

SkillJobDifferent in Classic World
Energy Bolt1Unknown
Improved MP Recovery1Unknown
Magic Armor1Unknown
Magic Claw1Unknown
Magic Guard1Unknown
Max MP Increase1Unknown
Bless2Unknown
Cold Beam2Unknown
Fire Arrow2Unknown
Heal2Unknown
Holy Arrow2Unknown
Invincible2Unknown
Meditation2Unknown
MP Eater2Unknown
Poison Breath2Unknown
Slow2Unknown
Teleport2Unknown
Thunder Bolt2Unknown
Holy Symbol3Reported to work as a revive for the Priest. In original MapleStory, Holy Symbol increased EXP gained by the party. 3rd job is not in the launch build, so this comes from pre-launch testing.

The October 8, 2026 maintenance fixed two Cleric Heal bugs6:

  • Heal reached farther than intended.
  • Heal could be cast without enough MP.

Nexon’s notice for the October 15, 2026 maintenance lists these fixes7:

  • The game could disconnect when Poison Breath hit a monster.
  • The game could disconnect when you cast Heal on party members near Zombie Mushrooms in the Ant Tunnel.
  • The Magic Armor afterimage drifted away from the character.

Nexon has not announced other Magician skill changes for Classic World.

Nothing here yet. Tested builds, stat advice, and party tips are welcome.

No changes recorded yet. When a value moves between builds, it shows up here.

  1. Founder’s Access Release Notes, read on 2026-10-14. ↩ ↩2 ↩3

  2. Closed Online Test #2 Release Notes, read on 2026-10-14. ↩

  3. Inkwell on the Future of Global MapleStory and Classic World, read on 2026-10-14. ↩

  4. Character Stats guide, read on 2026-10-14. ↩ ↩2

  5. Magician, Classic World Classes and Jobs, read on 2026-10-14. ↩ ↩2

  6. Unscheduled Maintenance, October 8, 2026, read on 2026-10-14. ↩

  7. Scheduled Minor Patch Maintenance, October 15, 2026, read on 2026-10-14. ↩

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